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City skylines
City skylines













To get the most of its software, the team at Colossal Order switched over to Unity 5 at a late date in the beta phase-and has never looked back. “Unity's flexibility provided us a robust and powerful framework/engine to build upon,” says Hallikainen. The team turned to Unity because of its previous success in developing Cities in Motion 2 with the platform. We’re looking forward to working on Cities: Skylines in the future, as we have many ideas left.” “As we couldn't make the game big, we had to figure out how to make it shine. “The biggest challenge was to create our dream game with very limited resources,” says Hallikainen. To make ends meet, they outsource some art, along with the audio and music. The team is now 13 large at Colossal Order, which is the biggest it’s ever been-in fact, they were only nine until last October. Suffice it to say, SimCity fans should be in for a treat. You can map out and name specific districts, set tax rates, and add specific policies (a non-smoking suburb, perhaps?). You’ll need it all for an effective metropolis-schools, fire departments, police departments, trains and hospitals, to name but a few. Of course, you’re not all alone in the big city: icons pop up over homes showing what they’re missing (read: water, power), and as you hit population milestones, more options open up. The concept is simple: Build your own city, and make it functional, optimized and beautiful. “We’ve made an asset editor and the players can import their own assets into the game, and we’re looking forward to seeing the different styles of buildings the community will create,” says Hallikainen. What’s more, players can bring their own structures and objects into the gameworld. When zoning neighborhoods, for instance, you can either employ the fill tool to designate a large section as a zone type, or zoom in to paint a tiny residential square inside a larger industrial area. There are virtually no restrictions on where players can place structures, and there are tools for every job-a litany of different brush sizes and types for every purpose. Indeed, Skylines is its most ambitious attempt to date. “The idea has always been very clear in our heads, and I believe achieved in the development of Cities: Skylines.”

city skylines

“We’re huge fans of the genre,” says Hallikainen.

city skylines

This is not her first time at the rodeo: Colossal Order was founded on the idea of making a “city builder” in the style of classics like SimCity, and the studio already has two city builders under its belt, in the form of Cities in Motion and its sequel. We try to provide a blank canvas for the players to start building their own cities,” says Colossal Order’s CEO Mariina Hallikainen.















City skylines